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A Battle for Information: The FND Disruptor Design Development Process
My story of winning the Ubisoft Next challenge with my Disruptor design: how I used clever design, slide skills, and creative thinking.
Tiago Massochin
Apr 7, 20248 min read
60 views
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The Power of Agency: The Level Design Process for "El Arte Degenerado"
Discover the level design process of 'El Arte Degenerado' for Ubisoft's Next, earning 3rd place with unique mechanics and creativity.
Tiago Massochin
Apr 6, 202410 min read
30 views
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From Tedious to Engaging: Crafting Interest in Puzzle Game Design
Discover the art of crafting engaging puzzle games in this dev log, where we share our journey of developing "Circuit Breakout"
Tiago Massochin
Mar 31, 20233 min read
47 views
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Dual Polarity: A Symphony of Synergy in Circuit Breakout - Dual-character Game Design
Join us in our latest devlog as we dive into the innovative design process of our upcoming game. Discover what makes it unique
Tiago Massochin
Dec 2, 20225 min read
24 views
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Under Choices: The Final Stretch to Game Beta Release
Explore the final stages of 'Under Choices' development, as we refine game mechanics, implement sound design, and prepare for the release
Tiago Massochin
Apr 5, 20222 min read
26 views
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