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A Battle for Information: The FND Disruptor Design Development Process
My story of winning the Ubisoft Next challenge with my Disruptor design: how I used clever design, slide skills, and creative thinking.

Tiago Massochin
Apr 7, 20248 min read
60 views
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The Power of Agency: The Level Design Process for "El Arte Degenerado"
Discover the level design process of 'El Arte Degenerado' for Ubisoft's Next, earning 3rd place with unique mechanics and creativity.

Tiago Massochin
Apr 6, 202410 min read
30 views
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