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Tiago Massochin
Apr 7, 20248 min read
A Battle for Information: The FND Disruptor Design Development Process
My story of winning the Ubisoft Next challenge with my Disruptor design: how I used clever design, slide skills, and creative thinking.
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Tiago Massochin
Apr 6, 202410 min read
The Power of Agency: The Level Design Process for "El Arte Degenerado"
Discover the level design process of 'El Arte Degenerado' for Ubisoft's Next, earning 3rd place with unique mechanics and creativity.
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