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Tiago Massochin
Feb 12, 20222 min read
Playtesting: Iterative Improvements in 'Under Choices' Development
Explore the process of playtesting and iterative design in the game "Under Choices"
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Tiago Massochin
Nov 13, 20212 min read
Crafting a Nation: A Player-Centric Design Approach
Explore the player-centric design approach in 'Under Choices', prioritizing simplicity and consistency
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