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A point-and-click narrative game to test ethics

In a somewhat strange PicNic, the player must interact with people and objects, looking for clues to understand why things don't seem to be right.


Maybe deep down, everything is just a simulation, like this site our your life. 


Developed on the Twine platform, PicNic was created with the aim of deepening my knowledge of Narrative Design and exploring more deeply how player ethics can be relevant or not in a virtual environment.

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Play it

Tools

Narrative Development

Art Development

Project Management

Development Process

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